How can the fastest growing media platform in the world be harnessed to deliver on the Sustainable Development Goals and the urgent global needs they represent? We’ve summarized recent relevant developments in the video games sector, perspectives from over 50 thought leaders from the industry, and extracted seven recommendations to provoke new thinking, new collaborations, new games and real-world impact.
This study presents a vision of how the video game industry, gamers, policymakers and UN Environment can together ‘Play for the Planet’. With thanks to E-Line Media (NeveraloneGame), Internet of Elephants (SafariCentral), FGOL and Oceana (HungrySharkEvolution), SpringBay (iBiome-Ocean), Black Rhino VR, WEEE Centre and Playmob.
Year: 2019
Tags:
promotional video
video games