Circular Economy for Video Game Devices (e-waste considerations)
While a linear economy takes in raw materials, consumes them and spits out waste, a circular economy reduces raw material input, reduces consumption and amplifies recycled waste so that discarded material is relatively small.
Crucially, to reduce negative impacts, all participants in the consumption cycle (producers, transporters, consumers, and waste managers) must think 'full circle' about the source and destiny of gaming devices and equipment at hand.
Year: 2019
From collection: Playing for the Planet
Cartographer: Nieves Lopez