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Playing for the Planet: How video games can deliver for people and the environment

6 months ago

Watch the intro video from UNEA-4 Panel Session IV: Playing for the Planet 


A new UN study prepared by GRID-Arendal titled “Playing for the Planet, How Video Games Can Deliver for People and Environment” will be launched at this event. The video game industry is a media platform quickly becoming the fastest growing in the world- with revenues larger than Hollywood, Bollywood, and the world recorded music industry combined. Video games are no longer just kids’ stuff, and video games have already made real impact for the Sustainable Development Goals and the urgent global needs they represent. This assessment summarizes recent, relevant, global developments in the video games sector, perspectives from over 50 thought leaders from the industry, and stand-out examples of world-class games. It extracts six recommendations to provoke new thinking, new collaborations, new games and real-world impact. This study describes how the video game industry, gamers, policymakers and UN Environment can together ‘Play for the Planet’.


Date: Tuesday 12 March 2019

Time: 11:30 – 13:00
Venue: Sustainable Innovation Expo space


Clever Mafuta, GRID-Arendal’s Africa Programme Leader, will be attending. 




How can the fastest growing media platform in the world be harnessed to deliver on the Sustainable Development Goals and the urgent global needs they represent? We’ve summarised recent relevant developments in the video games sector, perspectives from over 50 thought leaders from the industry, and extracted six recommendations to provoke new thinking, new collaborations, new games and real-world impact. This assessment presents a vison of how the video game industry, gamers, policymakers and UN Environment can together ‘Play for the Planet’.


Status: Completed

Type: Monograph

Author: Trista Patterson and Sam Barratt

Year of publication: 2019

Publisher: UN Environment & GRID-Arendal

Place of publication: Arendal

Tags: youth gaming environmental education new media technology video games

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